The design narrative and overall intention of Haptic-Freq was to create an interactive artifact that introduced one to the idea of physicalizing sound through the motions of pulling and compressing. The basic physical interaction compares to that of an accordion instrument, though the intention is not to produce sound, but rather listen and modulate. In efforts to diverge from the traditional instrument behavior, I have decided to explore sound as a predefined input, and create variable feedback as the output. In essence, Haptic-Freq explores the relationship between audible frequency and the ways in which the human body, and more specifically how the human hands react against haptic feedback.